

What you will see is that while there are minor differences (the HUD separation mainly), the left and right views are largely the same. Take either of your images, and overlap the motorcycle or the boat. If this is working properly, each view should be extremely different from the other. Now.keep in mind that the separation levels you have here is supposed to push the cameras very, very far apart. Take a viewer like sView or stereophotomaker. I'm afraid your images underscore my result with Sleeping Dogs.

But of course I can't blame the game for this. My main problem is that this game shows me how bad my plasma HDTV is ghosting wise. So here is the first batch of 3D screenshots from ingame and cutscenes with my optimized settings for a 50" display at 1 meter viewing distance.Īll effects/lighting/shadows/rain seen so far are rendered perfectly in 3D space and it really all looks awesome. The only problem seen so far is the gun crosshair in 2D, but the nVidia laser sight can be used as mentioned in the review.Īlso due to the high contrast in the scenes, the game is affected from ghosting especially on my plasma HDTV. The above values 10/25 are my values for a 50" 3D-HDTV at 1m viewing distance using nVidia 3D visionġ5/30 are the values for my sons 27" 3D monitor at 80 cm viewing distance, also using nVidia 3D vision. The 2 bold values can be set to get the optimal 3D effect based on the display size and viewing distance. \Steam\steamapps\common\SleepingDogsDemo\Data\DisplaySettings.xml

The game settings are located in the XML file Fancy enough after the change the GUI shows the new values and as long as you don't touch the 2 sliders, all other options can be changed without reseting these values within their GUI limits (1.10). The trick is to change the games separation/convergence settings in the configuration file above the limits set by the game GUI. First I thought it was only fake 3D (like Crysis 2) due to the very low separation and resulting minimal depth.Īfter some research though I found that I was wrong and that the game indeed has perfect dual rendered stereo, at least what I can say based on the levels in the demo. I just downloaded the demo from Steam and did a stereo check.
